I was the point person in charge of managing the art for the UNSA Retribution interior. My tasks involved world building, asset creation, and managing a small team of artists. I also interfaced with other departments, such as animation and design to mold the geo to fit their needs.
To ensure the Retribution would feel real and grounded we did extensive research on existing Navy ships and based a lot of our design on how they were constructed. Many of our markings and signage are also based on that research.
All COD levels are collaborative. I worked together with Art Lead Paul Interrante, and artists Josh Lynch, Javier Perez, Miguel Rodriguez and Ifedayo Ojomo to bring the Retribution to life.